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wiki:knowledge_base:glossary [2019/01/24 18:55]
Royale Mobian [Resident]
wiki:knowledge_base:glossary [2019/07/07 19:53] (current)
Royale Mobian [build]
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 ==== ban ==== ==== ban ====
- ​(1) ​Forbidding entry to a parcel, region, or estate. ​(2) A permanent termination of a Mobius Grid account by Mobius Team, generally a consequence of violating the Terms of Service or Community Standards. ​+  - Forbidding entry to a parcel, region, or estate. ​ 
 +  - A permanent termination of a Mobius Grid account by Mobius Team, generally a consequence of violating the Terms of Service or Community Standards. ​
  
 ==== banlines ==== ==== banlines ====
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 ==== build ==== ==== build ====
- ​(v) ​To create/make something out of prims in Mobius Grid. (n) Something built in Mobius Grid. As in, "That zoo is a beautiful build!" ​+  - To create/make something out of prims in Mobius Grid.  
 +  - Something built in Mobius Grid. As in, "That zoo is a beautiful build!" ​
  
 ==== busy ==== ==== busy ====
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 ==== mainland ==== ==== mainland ====
-Large __land__ area created and designed by __Mobius Team__, owned by __Governor Mobian__ ​and with estate ID one.+Large __land__ area created and designed by __Mobius Team__, owned by __Governor Mobian__.
  
 ==== map ==== ==== map ====
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 ==== XEngine ==== ==== XEngine ====
 +XEngine is the LSL Engine formally used on Mobius Grid versions 0.9.0 and older. XEngine is no longer used on Mobius Grid.
 ===== Y ===== ===== Y =====
 ==== Y-axis ==== ==== Y-axis ====
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 ==== YEngine ==== ==== YEngine ====
 +YEngine is the LSL Engine used on Mobius Grid, formerly known as XMREngine is a script engine and compiler for virtual worlds based on Opensim 0.9.1 and higher developed by the [[https://​www.dreamnation.net/​|DreamNation]] and AviNation grids. 
 +YEngine also supports several extensions to the Linden Scripting Language to make it easier to write scripts through the use of ''​yoptions''​.
 ===== Z ===== ===== Z =====
 ==== Z-axis ==== ==== Z-axis ====
 Up-down (vertical) axis of the inworld coordinate system. When editing objects, represented by a blue arrow. ​ Up-down (vertical) axis of the inworld coordinate system. When editing objects, represented by a blue arrow. ​
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